Devour everything or be eaten!

Utilize the power of die to survive as long as you can!

A turn-based survival strategy game with cute graphics in which you interact with the environment with the die's faces.

You can play it in a causal way or strategic way, your choice!

See the infographics below or in-game to learn how to survive.



  1. Always keep your distance from the portal, you will never know if it is a pig or a monster!
  2. ROLL on to the monster to deal damage if you are getting traced, dancing with them aside do no good to you.

Here are some FAQ, in case you meet some issues:

Q: Why TH the movement control is WASD? It is so counter-intuitive!

A: We understand your frustration. We also struggle to decide on a suitable input scheme. We thought that WASD is the most familiar control scheme to all players and other schemes would make the control more awkward. Please tell us your thought on how to improve it!

Q: What is the objective of the game?

A: There is no way to win. You will lose when you run out of power(the stomach icon) or health(the six dots below the stomach icon). Survive as long as you can! :)

Q: How can I know what is the value of the die face of the opposite side, being invisible in UI?

A: You can calculate all values by using the opposite visible sides. For example, The value of the bottom side is (7 - value of top side(e.g. 6)) = 1

Q: What is the health of the monsters?

A: 10. Initially we set it to 6 to let you one-shot the monster using face 6. No idea why it becomes 10 now [Git Blame :(].


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The camera angle and movement is really confusing, I have no idea in which direction I am rolling.... and it's also like, triggering my motion sickness for whatever reason?(@_@) it's a pain to look at.

I like the animations and that you can change background music though. It's a good concept.


The isometric perspective really hurts this game, I'm having trouble understanding what face is on the other side of the camera and the controls are clunky. 

I saw a similar game with indicators as to what number each step would make, you should add that.

The isometric view was the best angle I can think of, without any other visual aid. If you took a look at the FAQ you could understand why: You can calculate the value of the other side in isometric view.

I am not saying you are wrong. I completely understand your situation. I hope you on the other hand understand that visual aids and UX improvements are the lower priority in Game Jams. We should have added it if we have extra time!

Anyways, thanks for your suggestion, we will look into other similar games to find better ways to represent this. Have a nice day :)

This is a very peaceful fun game! I love how the different effects work with the various weapon spaces on the ground and also I like how the animals will help you!