Stormbound Trailblazers
Thank you for your understanding that we didn't include an in-game tutorial!
Drag & Drop, Point and click
You can drag villagers by holding left mouse click and drop it on the building slots to assign that villager to the building
You ultimate goal is to survive as long as you can. The timeline bar on the top of the scene indicates what kind of threats will you encounter at that moment.
Win: If you can endure till the end of the timeline
Lose: If your Town Center is filled with 5 ruins.
- Are blockers that prevent you from assigning villagers to that ruined slot
- Are created by enemies and storms when they attack your undefended buildings
- Enemy Wave: Enemies will queue up and spawn at the gate of the village. If you don't assign some of your villagers or barriers to defend the gate, they will directly attack your Town Center.
- Storms: Storms will randomly discharge thunderbolts on your existing buildings, you can assign some villagers or barriers to the corresponding slot before the thunder strikes, to negate the damage to the building
Villagers are workers that enable building functionalities when they are assigned in a building's slot. Civilians can't attack while Combatants like Militia and Knight can fight enemies.
Assigned villagers will need time(depends on the building) to finish their tasks in the building.
Buildings are structures that help you build up your economy and become stronger. They have slots that you need to assign villagers to make it work. They can be built with materials(the orange icon).
Note: Most of the buildings will need technologies to unlock.
Starting Buildings
- Town Center: The slots won't do anything. The slots = your village's HP.
- Gate: The defensive point of your village. You need to assign villagers to fight with the enemy here (if they spawned) otherwise they will attack your Town Center.
Buildable Buildings
- House: Place any 2 villagers -> Generate a new villager (Consume Food)
- Farm: Place any villager -> Generate Food(Green)
- Mine: Place any villager -> Generate Material(Orange)
- Library: Place any villager -> Generate Knowledge(Blue)
- Training Ground: Place any villager -> Upgrade to Militia
- Workshop: Place any villager -> Generate a Barrier
- Medical Tent: Place any villager -> Heal it over time
You will unlock a technology once your knowledge reach a specified threshold. A pop-up screen will prompt you to choose among 3 upgrade options. Certain technologies have prerequisites but it is not that subtle.
Status | In development |
Platforms | HTML5 |
Authors | Fhy, BoreasTheEdgelord, chunholum, 1kmountains |
Genre | Strategy, Survival |
Made with | Godot |
Tags | Real time strategy |
Comments
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Pretty fun tho a bit confusing at first